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Driveclub pc metacritic
Driveclub pc metacritic













driveclub pc metacritic
  1. #Driveclub pc metacritic 1080p#
  2. #Driveclub pc metacritic ps3#

#Driveclub pc metacritic 1080p#

Anyway the point I wanna make is one second 1080p 60 is so important then it's shit.then we need 4k 30 but wait that's cheap we need 4k 60.like wtf? Instead now it's VR this and that and we the gamers are left to suffer. If a game I wanna play is released I won't miss out. I'm a true gamer rain or shine on any console. I don't care about click bate articles or console wars. This is my first post but I have been reading the comments for years and years. I personally was impressed with the visuals from the video, but come midnight i'll see for myself. Bc, at the end of the day it's about immersion.and DC VR from the looks of it is the most immersive racer on the market. These are the reasons why a slight visual downgrade is ok with me, i'll take the incredible advantages VR gives you over the technical disadvantages any day. Advantages like the absolute immersion of playing DC in VR, being able to look around with your actual eyes and head, being fully invested in the world like never before. So, you downrate DC VR for technical limitations of the hardware yet you don't give it points for the technical advantages that the hardware possesses. Any intelligent review site would be foolish to expect that quite possibly the best looking game ever on console would look exactly the same in VR. So not only did they have to render the image for each eye, but they had to jack up the framerate by at least double just to make it playable. Driveclub, a game that ran at 30fps on PS4. Imo it's similarly impressive that Evo was able to render Driveclub in VR. This wasn't Arkham Origins Blackgate, this was AC proper. AC Liberation was downrated for inferior visuals to its console brethren, yet imo it was a remarkable achievement to create a legitimate AC game on a handheld.

#Driveclub pc metacritic ps3#

Vita games were reviewed as if they were running on a PS3, as if they were PS3 games. This is the same problem that many early Vita games experienced when it came to reviews. These sites need to understand the tech and rate games accordingly. Are you serious? Do you understand that rendering a game in VR is FAR more demanding and if it is running on the same hardware you can't possibly expect the same level of visual fidelity. They admit it is content rich and it plays and handles well, but rate it poorly bc of downgraded visuals.















Driveclub pc metacritic